FBX Model to Prefab Generation Tool (Unity Editor)
Parses a given file of filebox (.fbx) models and generates a separate file of prefabs as a batch.
Functional for single model or batch model prefab generation.
Created prefabs are assigned with gameplay components, including Animators and Colliders.
Material Conversion Tool (Unity Editor)
Parses a given folder of Texture2D files, searching for shared texture names and properties.
Functional for single material and batch material generation.
Generates a new AutoDesk Interactive material by assigning like Texture2D files to their respective shader properties, including Normal Maps and Metallic properties.
Model Organization Tool (Unity Editor)
Parses all folders for files containing the .model extension.
Organizes all matching models into one folder.
Intended to be used in combination with other custom Editor tools, such as the FBX Model to Prefab Editor Tool.