Castaway Raft is a single-player 3D survival game, in which the player must gather supplies around an island in order to build a raft and escape.
Solo Game Developer
(Unreal Engine 5, Blueprints)
Programming
Utilized Unreal Engine 5's Blueprint system to track player progress, such as objects collected and objectives, visually using UI Widgets.
Scripted collision events for the player to collect objects, as well as enable building input upon the player reaching all collected items.
Game Design
Designed a collection-based level, which involves the player collecting materials, building the raft, and escaping the island.
Incorporated UI elements to guide the player via objectives and input prompts.
Art
Modeled low-poly 3D game assets, such as logs, a raft, trees, and rocks, using Blender.
Audio
Produced in-game audio using GarageBand and Apple Loops