Visual Effects (VFX) Demo Reel
Campfire VFX used to symbolize player progression following boss fights
Enchanted Well Flames and Fog VFX communicating an ominous swamplike atmosphere for the Beldam Encounter
Mist VFX establishing a peaceful atmosphere for the Lady of the Lake Encounter
Thunder Cloud and Flaming Pillars VFX contributing to the intensity of the environment and shrouding the final boss, The Odds
3D Model Pipeline Process Work
Model is created using Blender and exported to an FBX format. Basic materials are applied to the model before exporting.
The model is imported into Unity.
Textures are applied to the model.
An outline shader is also applied to define the model's features.
The model is converted to a Prefab and added to its respective scene.
At this stage, the model's coloring and texture are adjusted based on the scene's lighting and skybox, ensuring contrast.
FBX Model to Prefab Generation Tool (Unity Editor)
Parses a given file of filebox (.fbx) models and generates a separate file of prefabs as a batch.
Functional for single model or batch model prefab generation.
Created prefabs are assigned with gameplay components, including Animators and Colliders.
Material Conversion Tool (Unity Editor)
Parses a given folder of Texture2D files, searching for shared texture names and properties.
Functional for single material and batch material generation.
Generates a new AutoDesk Interactive material by assigning like Texture2D files to their respective shader properties, including Normal Maps and Metallic properties.
Model Organization Tool (Unity Editor)
Parses all folders for files containing the .model extension.
Organizes all matching models into one folder.
Intended to be used in combination with other custom Editor tools, such as the FBX Model to Prefab Editor Tool.
Interchangeable Shell Models