Released March 2026
The Broken Record is a short, first-person walking sim, set in a formerly abandoned apartment.
Assume the role of one of the apartment's tenants, a musician returning home in hopes to find where his lost friend and fellow music-lover disappeared to.
Much like his memory, the room has grown dark and is sparsely lit with the memories of the past. A persistent blockade manifests in the form of a boarded window.
Explore the room for a way to pry open the window to shed light on the past.
Uncover the incident that separated these two friends forever and restore your memories of that fateful day.
Gameplay Programmer, Tools Programmer, Artist, 3D Modeler
(Unity, C#, Procreate)
Game Jam Submission
Theme: Unreliable Narrator
Gameplay Programming
Developed child classes for Light Interaction and Conditional Interaction scripts.
Light Interaction objects allow for flickering light effects when interacting with in-game furniture.
Conditional Interaction objects allow for different dialogue interactions based on player progress.
Set up PSX render texture to create atmospheric, retro game environment.
Tools Programming
Designed and implemented a dialogue processing tool to convert CSV dialogue entries from Excel into ScriptableObjects.
Tool supports updating existing entries to prevent creating new objects.
Art
Illustrated in-game posters and paintings, including pivotal "Cave Painting" featured in game's ending.
Modeled furniture for the game's apartment, including the record player, oven, plants, and bedroom furniture.
Level Design
Grayboxed the in-game apartment layout using Unity Editor.
Helped scale imported models and applied colliders and interaction components.