Released Spring 2025
Grimm's Gambit is a roguelike deck builder card game based on Grimm's fairytales.
Travel across the Map and discover unique Combat and Narrative Encounters.
With the strength of your Party and Cards you have collected along the way, face fearsome foes who confront you on your journey.
From the vengeful Lycan to the mysterious Sisters, your journey will be filled with thrilling battles.
Accompanied by Katze, The Seamstress, and The Hound, each drawn to Sanctuary for their own purposes, you must work together to defeat The Odds, an enigmatic trickster known for his malicious deals.
Lead Programmer, 3D Modeler, and Cutscene Animator
(Unity, C#, Blender)
Programming
Developed Map Traversal System to allow loading between Combat and Narrative Encounter scenes.
Designed classes to implement Enemy Behaviors from Design Team.
Implemented Boss Fights for The Sisters, The Lycan, and The Odds.
3D Modeling/VFX
Modeled foliage for the Map and Combat Scenes in Blender.
Textured Models in Unity.
Developed particle effects for Fog and Fire for Boss and Companion Events.
Cutscenes
Created five unique cutscenes for each Boss and Companion Event using Procreate Dreams.
When a player clicks a location on the map, the player's position to travel to is updated.
Once a player's position is updated, the player is able to move to it. The player's next possible locations are also updated to the next possible move nodes stored in that location.
Model is created using Blender and exported to an FBX format. Basic materials are applied to the model before exporting.
The model is imported into Unity. Textures are applied to the model. An outline shader is also applied to define the model's features.
The model is converted to a Prefab and added to its respective scene. At this stage, the model's coloring and texture are adjusted based on the scene's lighting and skybox.